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The virtual reality (VR) headset, as any gamer will tell you, has undergone a myriad of transformations over the years, some clunky, some sleek, but all sharing the common themes of disorientation and motion sickness, known in this context as simulation sickness.

Simulation sickness is similar to motion sickness, except that your brain thinks you’re moving, while your body knows it’s sitting still. As technology journalist Lauren Orsini described it, “the eyes see motion but the inner ear feels nothing. It’s motion sickness in reverse,” and it was pretty much the expected adjunct to any VR adventure.

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