The virtual reality (VR) headset, as any gamer will tell you, has undergone a myriad of transformations over the years, some clunky, some sleek, but all sharing the common themes of disorientation and motion sickness, known in this context as simulation sickness.
Simulation sickness is similar to motion sickness, except that your brain thinks you’re moving, while your body knows it’s sitting still. As technology journalist Lauren Orsini described it, “the eyes see motion but the inner ear feels nothing. It’s motion sickness in reverse,” and it was pretty much the expected adjunct to any VR adventure.
What would it feel like to soar over mountaintops? Or travel to Paris in a blink of the eye? How about sitting courtside at Wimbledon? Or better yet, playing at Wimbledon? Imagine not just telling but sharing the experience with twenty of your closest friends. With Facebook’s recent acquisition of Oculus VR, a company specializing in immersive virtual reality (VR) technology, that day may not be far off.
Fancy a stroll around Paris? (Google street view through the Oculus Rift)